Infiltration
(Unreal Engine 5)
A stealh game heavily inspired by the Metal Gear Solid games
I worked on :
- Enemy AI (using Unreal Engine 5's Behavior Tree system)
- Camo system : The player camo can adapt to the environment to be more stealth)
- Detection system : The detection of the player is impacted by their posture, movements and camo)
- Tranquilizer gun : A weapon for the player that knock's out enemis when hit. They fall asleep quicker depending of where they're hit.
- Hack system : The player can interact with the environment throught a hacking phone.
- Interactions between Enemies : Enemies are aware of each other, they can call for help when inspecting for suspicious activities and will wake up others.
- Environment interactions : Water puddles make noise when the player walk in them which can alert Enemies and oil puddles will make the player leave footprints behind him which Enemies can follow.