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Infiltration

(Unreal Engine 5)

A stealh game heavily inspired by the Metal Gear Solid games

I worked on :

  • Enemy AI (using Unreal Engine 5's Behavior Tree system)
  • Camo system : The player camo can adapt to the environment to be more stealth)
  • Detection system : The detection of the player is impacted by their posture, movements and camo)
  • Tranquilizer gun : A weapon for the player that knock's out enemis when hit. They fall asleep quicker depending of where they're hit.
  • Hack system : The player can interact with the environment throught a hacking phone.
  • Interactions between Enemies : Enemies are aware of each other, they can call for help when inspecting for suspicious activities and will wake up others.
  • Environment interactions : Water puddles make noise when the player walk in them which can alert Enemies and oil puddles will make the player leave footprints behind him which Enemies can follow.